MurderAt
Early voice-production planning for Studio Agata’s hand-painted detective game MurderAt: defining scope, budgets, casting requirements and recording plans.
CUSTOMER:
Studio Agata
WHAT WE DID
Voice-production preparation · Budget · Planning
YEAR
2026
Project's cast
IN DEVELOPMENT · VOICE-PRODUCTION PLANNING

London, 1889. A man has been found dead at Seraphim House, whose previous owner had already vanished. MurderAt is Studio Agata’s hand-painted point-and-click mystery, with a striking black-and-white world that makes you want to investigate. Preferably with someone else going through the door first.
DEV Game in development | VOICE Production planning | EARLY Budget and scope |
Plan the voices while the game takes shape
Our involvement begins before recording. We are helping define the voice-production scope, anticipate the budget and build a plan that fits the game’s development.
That includes discussions about in-game and marketing voices, casting ambitions, practical limits and how the next stages should be organised. It gives the team a clearer basis for decisions before auditions and studio bookings begin.
Make the next decisions easier
At this stage, the work focuses on three production questions:
Scope: which parts of the game or its presentation need recorded voices?
Resources: what budget and constraints should shape casting and recording?
Timing: when will scripts and production decisions be ready for the next step?
The game is in development. This page documents our preparatory work and will evolve as further stages can be shared publicly.
The world of MurderAt
The existing artwork gives a glimpse of the atmosphere: an unsettling house, people worth watching and secrets that could do with being talked out of someone.
MurderAt · Game artwork 1 MurderAt · Game artwork 2 MurderAt · Game artwork 3
For the production work behind those early decisions, explore our coordination and casting services.
Tell us about your game’s voices
Whether you are planning the production, looking for a cast or preparing to record, tell us where the project stands.






